
That will save you money fron the compagnies to cancel flights with you.ĭoing that on one gate early on, I use 2 of each needed work stations (ticket desks, Id check, Boarding etc.) I have 3 builders and 2 janitors only on the first few days, then as your flights starts to have more PAX per planes, slowly expand your security with 1 more line of each so it can swallow easely a full B767.įrom there you should already be making good money, and on high affluance, with 4 food vending machines, you should cover on certain hours your salaries.Īlways expand when you know you have the foundings to do so. better have a compagny that does not care about delays after a B767 if you are on a tight schedule. Knowing if/when you have delay, monitoring your passengers satisfaction should also be taken into your compagnies acceptance.
Knowing that most of the time your B737 will be on time, you then can rinse and repeat.Įarly stages, don't pack your schedule leave a gap so you can see how your airport dispatch fits all that. Embraer 190 would also do, but better have a B737) Beechcraft or Dash8 (19 or 50 Pax) They will board very quickly, so even if your big B767 is 30 minutes late, it will still fit, next to that go for a B737 (or same sort of size. next to compensate for maybe delays on the boarding, put one of those small ones. to compensate on delays.įirst flight a biggie, as he will be on time. What I found the most important early on is having a good balance of big mediums and small planes.

and put at least PAPI so you may heve less cancelled flights.ġ0 flights is what you can fit on one gate on one day with the tightest (if I'm not mistaking) flightplan.
Make money simairport upgrade#
ALWAYS save founds to upgrade your runway for night flights. I start with the smaller gate, 1 of them, as anyway as long as you don't have the Tower you can't get more than 10 flights. I restarted multiple times with the basic built airport or even from scratch. Having maintenance hangars that could be assigned to an airport.Growing too fast ? having way too many employees when you don't necessarly need ? Including internal train stations for people movers if you wanted to have two separated terminals at the airport (or facilitate movement from one terminal to another or the main terminal to satellite terminals) Having auto-assign for PA speakers to PA Amplifiers would be nice, since that's just a bit of a pain to manually assign them. This would require supported roadways above ground level. You can send roads down and back up from ground level, but it would be nice to be able to have a departure level and an arrival level on the terminal. Incidentally, when you click on a parking spot, it indicates a rate per hour, rather than per day. Parking garages - acres of level parking are possible, but it would be nice to have vertical parking garages. Some things I was thinking about with the game as I rack up some hours building airports:Ĭar rental - have space in the terminal for one or more car rental booths and potentially space on the airport grounds for a car rental lot/office.
